If the killing blow was made with premium ammo, then it refills premium ammo instead of regular ammo. Since shotguns work best while close and that it allows players for longer range shots, this is a good survivability perk. Your weapons cool faster and can withstand more heat. Acars Hackrfacarsd is an ACARS decoder for a LINUX or Windows PC which Melee kills increase your resistance, health regen, and movement speed. Best Modern Warfare Kar98 ClassThe must have attachment on almost any Increases bullet damage, resistance, movement speed and income. Chick-fil-A is available for delivery at participating restaurants through our national delivery partners - DoorDash, Uber Eats, Grubhub, and Postmates. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. This is used mainly for crowd control, when zombie count is at its peak. Going to the rooftop doesn't prevent you from getting targeted. Starts with a sell value of 0 until upgrades are bought. Low damage, fast-firing weapons receive the most benefit from this (i.e. Mortar and Frost generator are affected by the 4x reduction to ammo restoration. Increases your explosive damage but decreases your total explosive radius. Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. 6 players with a Level 4 perk will have a total of a 60% chance of infection. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. If you have someone using something like a gear build or airburst build for endgame, you can have them buy the supply crate with the HP refill upgrade and have them use this perk and place the supply crate under the tank. Zombies can only be stunned once from this perk. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. Increases your interaction speed and ammo efficiency. Increases the amount of money you gain from critical hits. Stage 2 Haki - 4,000 XP. 8s Cooldown. Max accuracy gain% after bonuses is calculated by the formula, Only effects the Max Accuracy of the weapon and. The chances of any of the bonuses are evenly split. Max temporary health is equal to your max hp. Due to this, you are missing out on serious firepower in the endgame. Start charging frost after not taking damage for 1 second. Your explosive grenades and launchers have a chance to spawn extra explosives upon detonation, dealing 75% damage with 50% radius. WIP Ada Wong ModAda Wong from Resident Evil - A Mod for Counter-Strike If you have 5 players using this at lvl 4 then you can have 60 seconds of clones and then 25 seconds for everyone to recharge their clones. Spread the loveGet A Free Bet Every Week From 1xbet You're additionally able to get a desktop version of the software for your computer and laptop computer, which . Reduces Stamina consumption by 15%, resulting in 17.65% more stamina. Perk Builds | Final Stand 2 Wiki | Fandom in: Guides Perk Builds View source Various builds recommended by veterans from the game. Useful with money alts, and tanks that are using locked down with a heavy amount of perk slots. Increases the radius zombies will target you. Offensive perks are somewhat questionable but I usually take HeadHunter since it stakes my damage up to 4 times so long as I am getting Headshots consistently. Chance resets on critical shots. Losing a life only counts as 1 night when recharging. The average gain per kill from this perk at lvl 4 is 24 cash, 6 hp, 6 armour, and 0.6% ammo or 1.5 ammo. Whenever you would take direct damage, dodge it in your current movement direction. Reduces the effectiveness of movement speed penalties. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. More effective in low-difficulty runs or when getting the Pacifist award. A teammate must be present within a 32 stud radius for this to activate. Dodging with the cooldown above 0 seconds but below 3 seconds will reset it to 3 seconds. Can used to deploy gear in a middle of a horde safely. Also reduces the slowdown from freeze, bleed, poison, drench wraith slow, and walking in swamp water. Very useful with single-shot weapons as the free shot effectively skips a reload. Increases the potency of your healing effects and increases the use speed of consumables. Damage dealt is not reduced. Beat wave 30 on all maps on Nightmare and Impossible, respectively. It only affects the DoT that those can apply. Not taking damage charges up a frost nova based on your armour. Reduces spread and recoil by 13%/23.1%/31%/37.5%. The damage scales with the current wave and difficulty. Jan 21st, 2022. This build grants you a huge boost in performance overall (nearly double DPS, reload speed significantly faster) and will easily carry you on Hardmode, given you are using good weapons/strategies to support it. - YouTube The Final stand 2 Best perks/load outs Updated 2021 The Final stand 2 Best perks/load outs Updated 2021. The critical gain per miss scales multiplicatively based on your weapon's current critical chance. Critical hit will reduce direct enemy damage for 3s. Multiplicative with the weapon's base pierce. This perk is additive damage, meaning it will be diminishing other damage perks. Leave a trail of flames while sprinting that will set enemies alight. Killing an enemy has a 30% to restore ammo in your deployed equipment. Not as useful in late and endgame when the waves are much longer. They will lose 6.66 hp and you will lose 3.33 hp. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Entering stealth spawns a shadow clone of yourself that can be used to distract nearby zombies. Increases your damage with everything except equipment and DoT. Flamethrowers benefit, but launchers and melee do not. Weapons that burn through their reserves quickly such as the. More upgrades become buyable as the perk is upgraded. Listen to your favourite songs from This Is My Hometown by BCD Studio Increases your critical hit damage multiplier. Each point of walkspeed over 12 will increases your rate of fire with firearms. Due to hit money being disabled while using this, it is generally not advised to use on fast firing weapons unless money is not a concern. The Final Stand 2 Disables your ability to aim down sights, but increases your accuracy and reload speed. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. The QYCHHJ Hard Carrying Case for PSVR 2 successfully holds the headset, controllers, and full cable length. Reduces stamina consumption by 15% and allows sprinting with weapons for reduced speed. Taking damage with a max charge releases the nova, freezing nearby enemies. This can be used on Launchers since they don't often need to be very accurate. This can be changed to all players in the settings. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. Calculation is based off of your current movement speed. Example: They take 20 damage, but it gets cut in half to 10 because they have 100% resistance. Can be seen sometimes during mid game when there is a tank, to refill their hp and armour in emergencies. Increases the duration between ticks of damage from your DoT effects meaning you have fewer hits of DoT a second. Does not increase the amount of equipment you get per night, nor does it increase their duration. The Final Stand 2 [6.0] Underground Map! Codes - Feb 2023 - Roblox | RTrack Action Speed includes Refilling, Reloading, Melee Attack Speed. Your shots will gain more damage the further they travel. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. This perk is the opposite of a yellow perk, as it causes you to need more money to max out. You must land a kill for this perk to activate. Only have one minigunner or the ammobox will die. Recommended to avoid since this is useless if you latejoin, and usually isn't great even if you don't latejoin because it's only good on, Affects any weapon that is of Rifle and Sniper Rifle type (it even affects. You can only knockback each zombie 4 times with this. This perk does not actually change your damage per second with DoT effects, since the increase in damage is countered by the fewer ticks of damage a second, Gas cans and molotovs and gas grenades, etc have 2 different types of damage, their direct damage which is affected by perks like. Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped up to 4. Increases your reload speed, weapon control and resistance when closer than 32 studs from your team. With 100k cash, you can make 12k a wave. Reduces the cost of shop upgrades and repairs. Useful if high damage is needed with a molotov and no gas cans are available, otherwise perks like. You cannot light gas cans without leaving stealth, as that would require you to shoot your gun. Increases your damage, health regen, and stamina regen when more than 32 studs away from your team. Could be used to provide a lot of hp regen to provide for life link, however it is likely better to just not use it at all and instead simply use a weapon. This perk is only really used on tanks with loads of perkslots. [2] 10 Position your character in front of the wall that takes you back to the storage room. Additional perk points can be obtained by using ROBUX or completing Awards. Increases your hip-fire damage with scoped weapons. While most snipers don't benefit from the range and accuracy bonus, the extra damage bonus compared to, You generally will not take damage while on the roof, meaning that, Launchers that would benefit from more range would like this perk, as it is a mix of damage and range unlike the. Zombies on high difficulties will kill you nearly instantly even when using blue perks, making any attempt to use a build with savage pointless. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. Don't use it if you are already overkilling the zombies with the crits. At max weight you move 25% slower without this perk. It is a slightly stronger version of stopping power or bullet storm depending on your current heat. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. Does not work on Compound Bow, Chainsaw, and M2 Flamethrower. Before you take lethal damage, freeze time for a few seconds. Useful for weapons with high initial recoil and automatic firearms that can ADS. Could be used to intentionally damage yourself to benefit from. The only potential use is with shadow strike. Ikea is the name in most simple to assemble furniture . roblox-scripts/Free Roblox Script The Final Stand 2 Silent Aim [OPEN From top to bottom; M82, Minigun, M79 Airburst, Tank, and Melee. Only consider using this with weapons with a favorable crit chance (at least 33%). Best use for this is on the brawn over brains challenge. This does terrible damage against strong zombies, as wither is based on the max hp of a pale common zombie and things like berserker and boss have drastically more hp than a pale common. Sign Up , it unlocks many cool features! Often extremely underwhelming, especially when. Not recommended to have more than 1 person using this. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. The third way is to do a Career Reset for $10,000,000 in Career Mode. Other players can also gain extra money when they kill a golden zombie. script final stand 2. 20% of the repair also heals your. This perk is extremely niche and is only seen as a run saver in impossible Blood God strats against Berserkers. Lose 100% wither per attack. Respec Tokens can be obtains in three ways. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. Weapons with long reload times/that have to reload frequently (e.g. Remaining untargeted upon killing grants stealth and a 25% speed boost. Put tank mods on pistol and hold it out for more resistance. placeatme console command) to power up the Ebony Blade. Most useful for fast firing weapons with short range, as it is unlikely that far away zombies will have any DOT on them at all, and slow weapons will suffer from wasting damage on overkill. This perk does not work with the direct hit perk, as you are not allowed to hit anything to be able to airburst. Your knife will no longer interrupt reload. Aelis, now known as The Queen of Nothing, rules her loyal rebels with unwavering - and often merciless - strength and cunning. This and other perks that affect damage of gears does not increase the damage that comes from wither. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. If you are strong enough to keep the zombies off the barricade, then you would have been winning without this perk regardless. Mainly used for crit Energy Rifle/crit Laser Minigun (Prestiged). 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. This means without perks it will only be as good as. Due to bait builds being weaker on higher difficulties, this perk is mostly used when trying to beat the pacifist or brawn over brain challenge on normal mode. Usually low impact, so avoid using this perk. It is unlikely that the money this gives you will be worth the damage you lose. The high impact effects are listed to the right. Guns that make a lot of hit money will often benefit from this. This will only refill the ammo of weapons that people are currently holding. The first sniper is male, while the second sniper ( Double Trouble upgrade) is female. Purple perks have different bonuses that can fit into multiple perk categories. You will still refill heavy sentries by the same amount from your weapon, but since you got the ammo into your weapon while taking less ammo from the ammo box, it makes refilling heavy sentries much less punishing to the ammo box. Increases your damage at high heat and increases your rate of fire at low heat. the ignore ammo does not work. Snipers | Final Stand 2 Wiki | Fandom The max heat allows more heat before overheating, but does not affect the overall output per minute. At level 4 with max stacks, you gain 32% damage and 32% resistance. Critical headshots have a chance to crit twice. This bag features: A durable ripstop nylon exterior. Sniper is the only shop upgrade who is an actual human. Since most of the damage with gas cans and molotovs is through the direct damage and not the napalm, this is often an underwhelming damage increase. 5% lifesteal means you gain 5 hp when you do damage equal to a pale common zombie. Reduced by 30% for weapons that fire multiple projectiles. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get more healing from it), (Needs to be tested if it also affects carpenters repair to barricade, as that could possibly cause you to get a double increase to the self heal from carpenter), If you have someone using something like a gear build or airburst build for endgame, you can have them buy the Supply Crate with the HP refill upgrade and have them use this perk combined with. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. If you use. This does not affect duration and direct damage of things like gas cans, molotovs, etc. Can be used to grind XP and perk points/prestiges. Your weapon must have an attached scope for this perk to work. Green perks give the player useful miscellaneous buffs, such as increased movement speed, stamina, and weight. Might be useful if your teammates die often in the early game, or if you're using the Blood God strat. Decreases your magazine size by 25%, but increases your reload speed for affected weapons. Your next headshot every 2.5s will stun the enemy. Using this makes it harder to get headshots, to the point that it may often result in lowering damage output instead of increasing it. Minigun | Final Stand 2 Wiki | Fandom Can be stacked with other players with no efficiency penalty. The stun duration is doubled for equipment. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. All Destiny 2 Lightfall Exotic Weapons & How to Get Amount gained scales with your base critical hit chance. This was later changed in Patch 6.0 to 4%/8%/12%/16%. The perk itself counts towards the amount of yellow perks equipped. You have to be quite close to the barricade, restricting your movements a lot and keeping you farther away from shop. Increases the attack speed, range, and velocity of your deployables. Would require a fire going through the entire round for this perk to be worth it. Walk over a scavenger package to pick it up. Players within this distance from you in studs are ignored. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. (Placeholder obtainment method, will be changed in the future). A Minigun on wave 30 on nightmare can actually get more out of. The Final Stand 2 Best Perks/Loadout 2021 - YouTube game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Max 8 targets. Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. Generally not as common in gear builds due to having no effect on output per night. You have to be somewhat close to the shop for this to be working. When above 50% heat, you gain only the damage. Increases the chance for random effects to occur. You want this perk at lvl 2 or lower if using during blood god, otherwise you will waste it on sacrifices. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. Perk Builds | Final Stand 2 Wiki | Fandom It is recommended to avoid this perk, as some zombies ignore or penetrate armour resistance, and instead get life leech, which is also useful for melee. 10s Cooldown. Regenerate armour every 10s during the night. Only builds up to 6 slots will be mentioned. Increases the amount of money you gain at the end of each night. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. Gain critical hit chance for every unique DoT effect the target is affected by. This does not affect the cost of weapons or laser weapons. The gear has almost no impact endgame so even if it weighs 0 they might as well not exist. Red perks are perks that increases the player's damage output and combat effectiveness. Several fans have called the gun as "absolutely cracked," "insane," and even "game-breaking." Not only can gun fire multiple rounds with increased stability, but its bullets can track targets around walls and over cover. Enemies killed by a headshot have a chance to explode. That means that you cannot have permanent clones. It is recommended to avoid this perk, as it is essentially a very weak combination of. Duration scales based on the weapon's ammo reserve (e.g. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. Additionally disables the ability to receive donations. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits. Effectively sprint speed is at 10%/20%/30%/40% when sprinting with a held weapon. Listed below is how much the pre-purchased upgrades improve your stats. Both players will be wiped of DoT debuffs and freeze debuffs on swap. Recommended to avoid as this is mostly useless for early and mid game, and for endgame it usually a bad idea to have someone that far away from shop. It is best to treat this similar to end mods, where you only use it in the endgame due to the reduced kills and hit money you would have if you used it during midgame. Will not save you from DoT debuffs unless you heal. Can be used by tanks to help give extra money to teammates. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). Super critical hits apply the critical multiplier twice. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. Reduce damage taken from explosions and damage over time effects. After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. Only non-knife kills will give the wither to the knife. No teammates from a 32 stud radius must be present for this perk to activate. 84% chance if all 6 have lvl 4. Requires many Prestiges to be viable on Nightmare and Above. You will not benefit from this perk if you are standing still. In addition, if you're on the roof, the weakness doesn't even matter usually. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. Would not recommend it even for the Pacifist challenge. You can attempt to purposely activate this at specific times (such as boss spawning). Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit.
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