A fire started from a lower level gun will be replaced by a fire started from a higher level gun. = | 50 248 , Bj | ! random However, multiple sources of armor break with different BuffIDs can stack. = shooting in south central los angeles today. ( ? range You can check the Azur Lane Wiki to see if an event has already reran on your server's region. + ( AttackerHit You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. 100 The main story is always a solid choice for earning XP. . DefenderLuck 2 The reload time of a gun is affected by the Reload stat of your ship. DamageBonus Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). AttackerHit 126 , 19 Bj | Bj , , | ? ( 3 FormationBonus n Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. ( The ships in your currently selected fleet are shown on the left. ] . When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. HE Combat Logistics Plan Rewards. + ArmorModifier Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. azur lane high efficiency combat logistics plan how to use. + Average Submarine Fleet Level 4891 , : " - (*Eng) 2022 1? TBH Barracuda has been powercrept hard for everything. There are at least 5 types of enemy nodes that appear in the map. 0.5 All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. + ( All enemy ships sunk. 3 ) The Lecture Hall is another way of earning non-combat XP. < { + { For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. Air Incapability KakumiA () 728 17 . } 100 i Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ShipPower [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! SlotEfficiency | __ 437 . ) . . ) For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. #AzurLane #. ) ( ( ) N + OwnShipMaxHP No friendly ships which entered the battle are sunk. An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. i AttackerSkillAndEquipment + 1 This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. + Tapping it will increase her affinity by 0.1 to 0.3 points. The damage per instance of Anti-Air fire is affected by the AA stat of your ships. EnemyDebuff //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. 100 Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. How do High Efficiency Combat Logistics Plans work? a ) f 2 LevelAdvantageDamageBonus . Limit Breaking all of your ships in the early stages is a waste of oil. random ) ) Some Meowfficers increase tile movement by one. + ( Some Meowfficers can improve the maximum up to 25%. X ACVBonus ) = Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. MapAvoidanceValue {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. 100 + = ( The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. ( The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. | 50"? u gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. Firepower ( Health ( The average level of ships used is greater than the required average. 2 After starting any given map, you have 12 hours to complete it. + eHP means Effective Health Pool. 4593 , : " - 1 !!"? {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: % 0.1 Depending on the ship type this will lead to increased damage and/or faster reloading. Performance is more critical, since you want to achieve S-rank for maximum drops. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. These unique fires are listed below alongside their properties: Several skills can cause flood. + For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. ManualBit Intralogistics & Supply Chain Collaboration. If there's only one victory condition available, all victories are S-Rank by default. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. ( . When applying fires of the same BurnIDs, it would refresh or replace the existing fire. 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. ) . + 1 ( > EnemyAirDamageResistance Ashen Simulacrum does have Sirens. 1 Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga.
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