Fixed SMAPI reporting missing sprite spring aquarium data. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Nerfed forage spawns. Replaced all SVE showcase images - they now show vanilla colors. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm.
East Scarp Wiki | Fandom Fixed a glitched water tile at Blue Moon Vineyard. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. These events have been added to the event guide word document (optional download). Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Fixed an issue where Shane's hen Charlie was referred to as a "he". Perfect for players who want to use Calico Desert for placing objects. Decreased Void Pebble sale price (1500g > 800g). Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Fixed a tiling issue at the Highlands mountain. Previous versions of Stardew Valley Expanded must be uninstalled completely. Fixed the ambient sound effects in Morris' event when it was raining. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. If you're going to keep mining you should build a furnace. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Increased forage spawns at Junimo Woods (10 > 20). Can you learn to live off the land and turn these overgrown fields into a thriving home? Added schedule dialogue for SVE and vanilla NPCs. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Changed and added many lines of dialogue. Fixed an issue where the community center and ??? Fixed an issue where Haley's house interior flooring clashed with some recolor mods. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Fixed a glitch where fences had snow on them outside of winter. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Added schedules and dialogues to many adventurer NPCs. I'd like to prove him wrong! -Joja Mart sold multiple corn seeds at different prices. Players no longer receive the rusty key from Gunther. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Added "minor" adjustments to the backwoods map. The SBV header image has also been edited to reflect this. Fixed an issue where players couldn't complete the railroad boulder removal quest. Must be toggled to true before save creation to take effect. Added a new monster to the Crimson Badlands. Fixed an issue where Daggerfish was missing fish pond data. icon wasn't properly displaying over Gunther's drop box. resulted in loss of friendship. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Removed the snow covered paved roads from my seasonal touches due to requests. Changed the IF2R hardwood area entrance from a ladder to an incline. New world area. Hmm). Huge thanks to Shekurika and Moe from the Ridgeside Village development team! Fixed an issue where shearwater bridge during fall had an extended black screen on the right. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Fixed many glitched back layer tiles in many maps. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Added Claire, a Joja cashier, as a fully fledged NPC. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Fixed an issue where there were several unpassable grass tiles at Morris' property. Claire is no longer tired at Joja Mart if players married her. Extended GF 20 tiles to the right (inaccessible space). Hey there, I'm looking for a big wad o' bug guts. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time.
Stardew Valley Expanded Wiki:Bot-global Fixed many glitched tiles on several maps. Added new winners for the first year egg hunt if the player loses.
Statue of Treasure? : r/StardewValleyExpanded - reddit Fixed an issue where players could obtain multiple golden keys. Schedule During Spring, Alex exits his home at 8am unless it is raining. Fixed an issue where the game froze when players warped to Joja ???. You've inherited your grandfather's old farm plot in Stardew Valley. This is an addition to the seasonal edits configuration (default = "true"). Slightly increased knock back for the Diamond Wand. This allows the player spouse to join in on the fun and gives access to buildings/activities. SVE's first NPC farmer! Reduced ore spawns in the Highlands Cavern by about 15%. Jace's shop at ??? Added cosplay portraits and sprites for Scarlett. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. no longer has rotating inventory. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed many "HasSeenEvent" syntax issues in SVE's code. Follow me for sneak peeks and updates. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. SVE fish data is now appended instead of overwriting vanilla location entries. This will prevent issues players experienced when updating SVE. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Players obtained Sophia's trade secrets benefit upon marrying her. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request.
Wiki | Fandom You received a letter from the local wizard. Added many various additions/changes to all maps. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Balanced artifact spawn rates on custom maps. This time, the instructions are more cryptic. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). I need a local angler to help reduce their numbers. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Several "secret maps" are now locked off until players meet certain conditions. Allows more compatibility for other mods. It's recommended players clear all placed objects (kegs, barrels, etc.) Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Examples being Grandpa's Shed and Enchanted Grove unlocks. All SVE events have been rewritten (over 70!!!). Touched up vanilla fence replacement sprites (standard and hardwood). - Removed the "RemoveShed" configuration from IF2R. Fixed a bug where Lewis would walk through Willy at the SDV fair. Makes the desert more compact, shortening the bus trip cutscene. Redesigned Crimson Badland serpents. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Perfect for the avid TV watcher! Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Added more grazing farm animals to Marnie's ranch. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. The smaller desert configuration had incorrect tilesheet orders. Fixed an issue where a bush would spawn on top of the special orders board. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Fixed an issue where mist effects persisted on sunny days after it rained. in their social menu upon questline completion. 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Puppyfish and Butterfish can now only be caught at shearwater bridge. There are two major types of quests, story quests and Help Wanted quests. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Slightly adjusted Sophia's collarbone due to feedback. There's a lot of lore to discover. Added Eemie's Recolor! Added ice cream to Martin's love category. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. The table below indicates maximum timeframes. Susan now tells the player she will be in-game the following day during her introduction. Players can get detailed information on all configurations. Fixed an issue where some interior windows didn't illuminate when it was sunny. Sandy will attend festivals when players are at 5 or more hearts with her. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Re-added Sandy's vanilla portrait configuration. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). Fixed many various typos in location messages and dialogue. Added the Custom NPC Fixes framework as a required mod. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest.