AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. How do I install mods for Kerbal Space Program 1.1? Note that keeping the plane weight low is critical, only carry a very small amount of fuel. You are just about at maximum speed and at the same time very close to stall speed. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. Display as a link instead, Or try using SRBs instead. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. To get higher with the low tech jet engines, you need rocket assist. Watch out for your SAS if you're running batteries without a jet for a long time. And it's stock, unfortunately. Kerbal Space Program 2 . She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Paste as plain text instead, 2022 Take-Two Interactive Software, Inc. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. With the tanks disconnected that way, the rockets don't leach from the jets. Aircraft can be very temperamental to fly, especially on the keyboard. Upload or insert images from URL. Chapter 4.
But a rockets can do it. More air is better. Privacy Policy. Hello there. Here's my example of dealing with the situation. Thanks for asking this, I've been struggling with the same problem in career mode.
What determines the maximum altitude a plane can reach? This tutorial will cover designing and flying a plane that can soar at high altitudes! First off as of .15.1 intakes don't do anything. You cannot paste images directly. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. AoA and G-force moderation. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. FBW uses three controllers - pitch, roll and yaw. Pasted as rich text. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. EDIT: Didn't notice you were using FAR. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). Welcome to the forums. I also had problems with a high altitude plane until I decided to follow the K.I.S.S. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. Welcome to the forums, ZDW. A destructible memorial to the old Mk. Note: Your post will require moderator approval before it will be visible. What are the units of measure used in Kerbal Space Program? Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore.
Long distance airplane flight tips? - Kerbal Space Program Forums High altitude (~20km) possible with normal plane engines? As has been said, ISP is nothing to worry about. Challenges Ep. Upload or insert images from URL. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. Yes, although they have only been flown with nearly full tanks. 20 votes, 21 comments. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Using Kolmogorov complexity to measure difficulty of problems?
There is a very close tolerance to the two speeds. There are two factors to that: how thick the air is, how fast the ship is going. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. Now I have a plane that will fly around the world at an altitude of the low-20s.
TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki Press question mark to learn the rest of the keyboard shortcuts. With only panthers unlocked I might add. Whiplash is the engine you would want to use on a plane meant to go 20km. At altitude the nose goes up and down until it goes out of control. Your previous content has been restored. But since when do Kerbals wait for ideal conditions? Thanks. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Personally, I don't enjoy survey contracts on Kerbin.
Planes and Altitude differences. :: Kerbal Space Program General All trademarks are property of their respective owners in the US and other countries. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. Upload or insert images from URL. - but they were talking about having two intakes/engine. Press question mark to learn the rest of the keyboard shortcuts. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate I'm trying to build a high altitude plane and have found out that the rules are different.
KSP - High Altitude Aircraft - YouTube - Insane lift to weight didn't help. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. Powered by Invision Community. Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! Can't remember where I saw/read about it - Scott Manley maybe? Why that? It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Should i add a larger wing area for higher lift? Originally posted by lord bird: yep thats right jool has a surface. Paste as plain text instead, A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. I wasn't expecting so many excellent answers! So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. This thread is quite old. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Yes. If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for. Pvt. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. In this case lots of fuel is the wrong approach, I can get more than half way around Kerbin on 2 cans of Jet Fuel and a turbojet if I glide most of it. Why do many companies reject expired SSL certificates as bugs in bug bounties? First is thrust; the higher you get, the lower the thrust your engines deliver. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. 2.)
Put a couple of radial mount parachutes just above the com and add a reaction wheel. 2022 Take-Two Interactive Software, Inc. Thats my problem right now. Your previous content has been restored. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Then it is "In Space Low over Mun.". Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). The other one I stay around 6000 meters. The idea is to slow the plane to a stall above your landing spot the pop the parachute. These designs are great for getting around Kerbin quickly, but without going orbital. As long a you can fly faster, the lower density at altitude can be compensated for. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. Pasted as rich text. Clear editor. It will be expensive and time consuming. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag.
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